It appears that all non pilot positions are limited to a FOV of about 180 degrees (that is 90 degrees left or right - depending on the position of the crew member) and that this also applies to the pilot when in "Lean to gunsight" view.
Why the COD devs did not use the il2 1946/FB Controls as their benchmark and then add any enhancements to cater for the increased complexity/immersion of COD is beyond me. COD's "Views" are a case in point - the il2 1946/FB model has almost a decade of testing/acceptance by the community - why not retain controls such as "Toggle Gunsight" both in naming convention and functionality as they are proven, understood and accepted.
In il2 1946/FB when in "Toggle Gunsight" you can still glance back more than 90 degrees left or right - just to check if a sneaky enemy wingman has not drop onto your tail when you are lining up his leader for a burst - whereas in COD you must come out of "Lean to gunsight" to do this which means that you are more likely to lose situational awareness due to the bouncing effect of toggling between "Lean to gunsight" and the normal view pilot view.
My recommendation for the devs is this - compare the COD Controls to the il2 1046/FB Controls both for naming convention and functionality. For those COD Controls with similar functionality to the il2 1946/FB Controls, keep the il3 1945/FB naming convention. For those COD Controls with similar purpose to the il2 1946/FB Controls - such as COD's "Lean to gunsight" and il2 1946/FB's "Toggle Gunsight", keep the il2 1946/FB functionality.
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