Quote:
Originally Posted by pupo162
freezes fps frops that are not constant, lets say you average a steady 50 fps, and for about a second the game drops to 1 fps, freezes andd then comebacks and so on...
google is your friend too.
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Well, so we'll ALWAYS have "stutters", because we ALWAYS will need to load map/textures in some point. Perfect streaming in a flight sim, with fast aircraft movingo over terrain is hard to do without some loading points.
As i always said, we have these "stutters" even in IL-2 1946 in today hardware, and we have in ArmA2 and any other big map title...
Maybe with more RAM usage, really x64 suport...