Quote:
Originally Posted by 6S.Manu
IMO the main problem is the textures of the background. The textures of the sea is moving nonstop, and they are really detalied: how could you see a AC, a LOD with camo texture (ergo not stable pixels), over that "sea" of moving pixel?
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I better call this "Terrain Masking" or "Camo".
An object moving fast at an altitude let's say 500+ meters lower than you is pretty hard to see.
That was at the base of all low altitude - low drag profiles for A/G missions.
the REAL problem (IMO) is the contact disappearing after being seen, not the 'problem' of being unable to spot it at a lower altitude.
S!