Verified.
A simple way to verify this issue (bug) is to play an offline 1 vs 1 quick mission where both planes start the mission one in front of each other.
As you start the mission, you will be able to detect the dot, if you maintain your vector towards the foe, you will see that a certain distance the contact will disappear and 2/3 seconds later will re-appear. So it seems that in the transition from one size (of the contact) to the next, as they are getting closer, there is some kind of interruption for the graphic representation of the contact.
I have tried this with 30º, 60º and 90º degrees of FOV, the distance at which this interruption happens is different depending the angle of FOV. So to follow a contact you are forced to constantly change your field of view in other to avoid "the contact interruption distance".
The "good" news is that this issue affects both sides. You will have the same problem tracking a 109 in a spit than vice versa. Is that balance or what...?
Salutes.
Last edited by Majo; 10-19-2011 at 12:18 PM.
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