@Ataros:
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Why the trigger in 1st submission may not wark?
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Could i have the complete script please?
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In which cases && active) check must be added?
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active shows if a trigger is enabled (true) or (disabled), normaly its not needed if a trigger is not active OnTrigger(..) is not called, but may be changes in future
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When GamePlay.gpGetTrigger(shortName).Enable = false; must be edded? Naryv does not use it in some of his examples.
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Depends on trigger type you use, by time there is no need but by others there can be, you should use it if there is a chance that the trigger can be activated a second time, by passthru for example it could happen
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How to make 2nd trigger "work" only once per mission?
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I need to see the complete script, but normaly disable it with ActorName.Full().
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Can all triggers have the same name?
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Yes. If the missionNumber is different.
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When I copy a mission file should I change a name of an airgroup in it by hand?
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Not nessesary, depens on our code.
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If I include all the triggers into the host-mission only would they trigger when submission airgroups pass-through?
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If MissionNumberListener = -1 they should.