Quote:
Originally Posted by JG52Krupi
Exactly people seem to think that damage won't cause a great deal of problems but in reality you would either bail from the aircraft or try not to induce loads in it from turns etc.. But noooo that's just visual damage HELLO the skin is part of the structure as well it has to deal with loads... Back in il2 if my 109 got a cannon hole in the wing my manoeuvrability was impeded the balance was screwed and I would be running for home. The only reason I was running for home in that spit was due to the engine damage apart from that i could still out turn a 109 lmao....
They really need to work on the damage model and fm now
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Luthier on Steam patch release:
Our main priorities now are:
1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
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There should be aerodynamic effect/degradation with aircraft damage, especially some wing lift but I think the wing would still perform basically with some panels missing, in IL_2 there was noticeable loss of lift on the damaged wing.
He did say once before he was going to turn the pilot into a crisp when the a/c fireballed.
I think the flames on the 109 that go out are perhaps modelling self sealing tanks?