FWIW -
Same framerate (15 min. / 65 max.) but less stuttering on a cheapo Compaq PIV 2.4GHz / 1 GB RAM / Radeon 9250. The game is setup as follows:
[Render_OpenGL]
TexQual=2
TexMipFilter=1
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=0
TexFlags.TexEnvCombineExt=0
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
Effects=0
Shadows=0
Water=0
Specular=1
SpecularLight=0
DiffuseLight=0
DynamicalLights=0
MeshDetail=2
LandShading=0
LandDetails=0
Typeclouds=0
Sky=1
Forest=0
TexAnisotropicExt=0
TexCompressARBExt=1
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
VisibilityDistance=3
LandGeom=1
TexLarge=0
VideoSetupId=17
TexLandQual=2
TexLandLarge=0
HardwareShaders=0
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0
ForceShaders1x=1
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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