Quote:
Originally Posted by adonys
it greatly depends on the kind of game and graphics needed.
For a game like IL2, a multithreaded/multicore approach is easily doable, as it is mainly about computing CEM, Physics and AI for a multitude of objects from game's world.
Have 4 cores? just divide the number of AI planes on three (to leave a core dedicated to main game's thread, and player's plane CEM/Pshysics computations needed), and compute each bunch on it's own core (with each airplane having it's own thread on the core doing its bunch of airplanes). And divide all render threads on all 4 cores.
|
Easy as that eh? please submit your CV to AMD ASAP.