Quote:
Originally Posted by Bulau
It's quite noticeable on terrain if you set a late afternoon time, so the sun is low. It's not necessary to use a separate height map...you can bump-map a texture using itself as the bump-map, interpreting light/dark transitions in the texture as changes in height or angle. Or am I using wrong terminology?
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Might be, but I haven't seen an example of bump mapping that doesn't use a height map. You might be thinking of Parallax mapping.
http://www.gamedev.net/community/for...opic_id=387447