Quote:
Originally Posted by Pursuivant
Proper modeling: I had assumed that full LoD, damage and shadow models were required for any plane to be imported into the game. Obviously I was wrong. Is there an easy way to figure this out without having to hack into the game?
Polygon and texture count: ... Is there an easy way to figure this out without having to hack into the game?
|
There is. Since the kind of modding is, that you have everything in an open structure, you will just to download the mods, open the packages and see, how many mesh files there are or how big the texture are.
Quote:
Meanwhile, TD barely makes its email address known and the closest thing there is to an "official" guide to making content for the game is the "IL2 Bible" which hasn't been updated in 8 years.
|
The "IL2 Bible" is indeed still actual, if it comes to modeling for 1CMaddox standard (which is also DTs standard). On base of it you can make all the nice things, that have been released during 1CMaddox development times (excluding maybe the very first models). There is no need to update it.
And as IceFire said... the newest 3rd party models, that will be soon available via 4.11 and ongoing patches, show very well, that the (all so blamed) old standards are way enough to produce wonderfull content.
Higher standards or technologies are just good to help poorly skilled modeling freshmen.