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Old 10-09-2011, 07:33 PM
5./JG27.Farber 5./JG27.Farber is offline
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Join Date: Aug 2011
Posts: 1,958
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Heres the post I originally saw:

Quote:
Originally Posted by SNAFU View Post
You have to create an boject called "Runway" and add "Spawnpoints" to this runway.

Just look for the object in the FMB Browser, place it where you want, press Crtl+B to place the runway, edit the length and width and orientation. Than you choose the point "0", click on it - this is the point all spawing aircraft will roll to prior to take off, so you should move this point by dragging somewhere close to the runway end.

If you have still activated this point, press once more Ctrl+B and add a spawning point. An aircraft will spawn at this point, if the point lies at the end of a branch and roll to the point 0 via the next points connected.
You can choose any of the points and branch them the way you want them, by pressing Ctrl+B.

Finally put an object "Spawn Area" on your airfield you created and set it up (don´t forget to set the max. number of planes - it is default set to 0) if you want to use the airfield in DF mode or put your AI aircraft flight on the field and check "spawn parked" in the "Group setup" of the flight, if you want to use this as Coop mode airfield.

PS: If some object is too close to your spawnpoint, the game notices this and the plane will not spawn on the point but somewhere at the radius you have defined with the "runway setup", so don´t be surprised. The blocked point will be surpassed. This way you can also deactivate default spawnpoints in hangers, actually not suited for bigger planes than 109s f.e.

Either Im missing a step or its not working...




Also found this post:

http://forum.1cpublishing.eu/showthr...wn+points+area

Last edited by 5./JG27.Farber; 10-09-2011 at 09:44 PM.
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