Quote:
Originally Posted by ugopierini
You are right with unlimited spawn at the base. I need to decide if i want to limit spawns number or to put a bigger delay command (now it's only 60s).
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you have to restrict the spawns , a btr and a group of soldiers
every 60 secs is ridiculous , especially when they spawn on the
other side of the map from where you start ,so by the the time
you reach the area you have 50 btr's mowing your soldiers from
miles afar,that's not fun man ,not to mention it's killing the cpu.
because the spawn goes on and on and on even if your soldiers
are not even close .
make it so the back up arrives only after the base was attacked
or when the player is actually inside the base .
and make it spawn only if the previous spawn have died , or
limit it by number of active btr's for example if there are more then
5 inhabited btr's it will stop the spawn . you can do all sort of stuff ,
but a auto spawn that got nothing to do with the player actions
that just goes on forever ,is not a smart mission design .
Quote:
Originally Posted by ugopierini
For the map you are right ,but now i think it's too late. I decided to use this map before your mission exit. I can change it a bit but not the main features . (The small base, the bridge, the village).
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It's never too late , keep the base,bridge,village ,but
change the rest of how the map looks.
you know what ,fix the mission ,I'll change the map if you want
after you'll finish .
Quote:
Originally Posted by ugopierini
The pointers were my intention. They blink until guns are crewed, so you know when AA are disabled. Tnx for your work !
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let them blink for 30 secs after the task/objective been called and
turn it off , most people will realize what they need to do ,even if
it wont blink forever .
and if you need any help with anything dont hesitate to ask .