Not AI related but I have some ideas for multiplayer menu commands that would take gameplay to a new level and can be used on every server.
1)
http://forum.1cpublishing.eu/showpos...05&postcount=7
2)
http://forum.1cpublishing.eu/showpos...46&postcount=9
3)
http://forum.1cpublishing.eu/showpos...76&postcount=2
http://forum.1cpublishing.eu/showpos...1&postcount=12
A long road ahead if anyone decides to implement it

But the most simple things to start with:
- AI bombers are not assigned any targets and just fly around and land until a human player spots some target for them.
- if 3 different players flying in 1 km radius over a ground target selects "Spot ground target" from the menu within 3 minutes, a flight of 3 bombers is generated to attack the target. Will encourage getting on TS and teamwork. Will be fun when people get used to it.
Some role-playing features may be introduced to motivate care about pilot's virtual life like spot radius and ability to generate AI flights will increase with virtual persona experience growth, etc.
41Sqn_Banks, btw how is your dynamic campaign engine goes? I hope the online part will be integrated with some cool Mission Menu functions