Only going off from memory here, but the game scales using the vert- method apparently which might have something to do with it.
Edit: I should explain further. The Vertical minus (vert-) scaling method basically involves the top and bottom parts of the screen being chopped off the wider the image is. Hence the "upclose" view by default.
The preferential method for image scaling is the Horizontal plus (hort+) method which basically expands the edges of the screen outwards without chopping the top and bottom like vert- does.
Last edited by Phazon; 10-05-2011 at 04:12 PM.
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