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Old 10-05-2011, 07:40 AM
SNAFU SNAFU is offline
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Join Date: Feb 2011
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Thanks for your feedback _79_dev.

I was able to find the bug in the custom menu yesterday and it should be fixed now for the red side. Yeahey, took me 3 days to find the problem and even had to bother Mr.C# alias FG28_Kodiak.

For the ghosts, well, I hope they find a new way for calculating the AI movements rather sooner than later, otherwise our approach for realism is not possible on the long term and we end up in small scale PvP one-man-shows too.
You can avoid the ghost experience by sticking to a mission from the start. If you f.e. start close to an AI group and keep them in sight range, they are constantly calculated and the lag is not there. Same if you fly CAP, you will experience less ghosts, if you stay in a certain area and give the game time to refresh all the AI movements. You will experience the most ghost`s if you change the area you are in fast and cover long distances and therefore cross a lot of AI routes. Worst is if you reach an area, where a large battle took place some time before and another human players were involved. Then you are likely to see all the dots the other human player saw the last time he/she was in around and where the AI were calculated the last time.

So for the time being I would recommend to stick with the mission goals, this should be the best way to give the system time to calculate and refresh the positions and therefore avoid ghosts. If you just entered and come into an ongoing battle, well,...

Due to the fact, that this is no problem for the host or in singleplayer I assume this is a problem with the netcode, which we can only avoid by not using AI at all (you see the same problem with AI tanks, ships, bicycles everthing). With worldwide 30 CoD players, online play would be limitied to the above mentioned unfortunatly.

PS: We are currently working to extend the system of mission control and implement smaller missions, also based on diaries of the days, just including small number or planes - typically recon-missions. Then you can choose in starting a squadron mission (for 6 or 8+ players each side) or small missions (2 players each side).
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Last edited by SNAFU; 10-05-2011 at 08:08 AM.
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