View Single Post
  #10  
Old 10-04-2011, 10:38 PM
Sven Sven is offline
Approved Member
 
Join Date: Mar 2010
Location: The Netherlands, Zeeland
Posts: 787
Default

Quote:
Originally Posted by salmo View Post
The facination comes when (as Sven says), you're limited to a certain number of aircraft, forcing you to try to save your airframe. I build Zuti MDS missions with RRR with a small number of better performing planes (say 6 spitfire IIa's) and when they are all gone you are left with an unlimited number of lesser planes (say spitfire Mk1's).

Without such restrictions, some players just fly until they are shot down disregarding the need to save their life or their aircraft (very un-RL like). Forcing RRR on players changes the way players play the mission. I like RRR for most mission types ! But there is no reason why you can't have both worlds, missions with & without RRR.
This is genius. If the player wants to keep his aircraft he has to protect and fight for it, (some planes can respawn more times then others ) this would create some good dogfights with more true to life aspects I would guess. On servers which have this system RRR will be awesome.

Last edited by Sven; 10-04-2011 at 10:41 PM.
Reply With Quote