Quote:
Originally Posted by cheesehawk
I don't quite understand the fascination with the RRR function, especially if non-realistic times are used. What's the advantage of this over simply "Refly?" (even though there's not an actual "Refly" button anymore). Is this just a holdover from 1946 for you guys?
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The facination comes when (as Sven says), you're limited to a certain number of aircraft, forcing you to try to save your airframe. I build Zuti MDS missions with RRR with a small number of better performing planes (say 6 spitfire IIa's) and when they are all gone you are left with an unlimited number of lesser planes (say spitfire Mk1's).
Without such restrictions, some players just fly until they are shot down disregarding the need to save their life or their aircraft (very un-RL like). Forcing RRR on players changes the way players play the mission. I like RRR for most mission types ! But there is no reason why you can't have both worlds, missions with & without RRR.