Quote:
Originally Posted by He111
Klem, Sorry i didn't explain myself very well, the long campaign is for SINGLE player or 2 players. All aircraft are AI except if player wants to join in a battle. Players take the role of Dowding or Goering, ordering units about - move - attack - defend - reconnoiter etc etc .. if a battle takes place, then the player can join the battle as a pilot. This is obviously a dynamic campaign. It's abit like Total war, where you see a strategic map and you order units about until they fight, then you can zooom in and join the tactical battle.
The german player will want to remove the British Naval destroyers to allow his barges across the channel, this could mean stukas or 88s, these will need protecting. Also barges will need protecting while waiting in coastal ports from night time raids by Wellys etc. The british player will need to protect his radar towers , otherwise he's blind. Both players will need reconnoiter to see what the other player is up to etc etc etc etc .. very stressful and strategically open.
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Oh, ok. Guess that's me trying to make my dreams fit the question

I only fly on line.
But if it's of interest, I took part in one of those on-line scenarios (Aces High) where I
was directing Units. I was the Sector controller for Kenley (actually Kenley and Hornchurch as it turned out because the Hornchurch controller couldn't make it on the day). About five of us were Sector controllers stuck on the ground and had the Radar/RDF available to us (like having the plane icons on the Map in the briefing room). In addition we had some scouts out over the channel. There were two other 'teams' actually flying the aircraft: the RAF (on 'my' side) and the LW.
The RAF depended entirely on directions from the Sector controllers who had no view of what was happening in the air except for the 'RDF' which had something like a 2 minute delay built in. The LW depended entirely on subterfuge, hoax formations and weight of numbers. I had flown in many scenarios by then but my stint as Controller was the most immersive and absorbng of them all and when I sent squadron(s) to intercept the incoming LW purely by grid reference and compass vectors and I heard the leaders call Tally Ho! it was as satisfying as shooting down five 109s.