Quote:
Originally Posted by klem
Well He111 your title was taken as a question rather than a suggestion so it opened the usual can of worms but, back on your topic, these were called 'scenarios' in Aces High and Air Warrior and I miss them very much. There would be as many as 400 people flying, organised into units after pre-registration, given unit assignments etc. The campaign would be flown over, say, six weekends of two or three hour slots or, as we did on a number of occasions, over a whole weekend with players around the world being assigned certain time slots for continuity (that tended to dilute the experience because it was unusal to have more then 400-500 players interested). That large human content and all the variations, errors, luck and possibilities made them extremely immersive.
The problem in CoD, as it was in IL-2 '46, is that the game cannot support that many people on line in one server. I think it is data overload for most people's connections even if a high performance Host with a very large bandwitch connection could be found. Imagine those 7 English units and 17 LW units. Not a bad historical balance for a scenario but at say 12 pilots per unit thats 288 players. If only the Fighter and 110 units were 'manned' it would require 180 players. Of course some guys would specifically want to fly Stukas and bombers which would be possible if AI wingmen were provided instead of people. The full 24 'manned' units with AI would be possible with 128 players, say 4 - 6 players per unit plus AI, or Fighters could all have 6 players plus an AI wingman each with less people and more AI in bomber units.
So you can see the problem, scenarios need many people to make them truly immersive and as I understand it CoD cannot support that.
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Klem, Sorry i didn't explain myself very well, the long campaign is for SINGLE player or 2 players. All aircraft are AI except if player wants to join in a battle. Players take the role of Dowding or Goering, ordering units about - move - attack - defend - reconnoiter etc etc .. if a battle takes place, then the player can join the battle as a pilot. This is obviously a dynamic campaign. It's abit like Total war, where you see a strategic map and you order units about until they fight, then you can zooom in and join the tactical battle.
The german player will want to remove the British Naval destroyers to allow his barges across the channel, this could mean stukas or 88s, these will need protecting. Also barges will need protecting while waiting in coastal ports from night time raids by Wellys etc. The british player will need to protect his radar towers , otherwise he's blind. Both players will need reconnoiter to see what the other player is up to etc etc etc etc .. very stressful and strategically open.
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