Well, I've been changing a bunch of numbers in battle.script and testing after each one, but I can't seem to figure it out.
I'm trying to multiply the damage units do to each other by 5 without altering the Attack/Defense ratio.
Obviously, if I just multiplied their Attack by 5 in UnitTypes.csv, I'd get more damage but that would throw the Attack/Defense values out of balance.
Any ideas on how to multiply the final casualty numbers by 5?
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