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Old 01-17-2008, 04:33 PM
shinyhalo shinyhalo is offline
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Join Date: Dec 2007
Posts: 12
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Well, I've been changing a bunch of numbers in battle.script and testing after each one, but I can't seem to figure it out.

I'm trying to multiply the damage units do to each other by 5 without altering the Attack/Defense ratio.

Obviously, if I just multiplied their Attack by 5 in UnitTypes.csv, I'd get more damage but that would throw the Attack/Defense values out of balance.

Any ideas on how to multiply the final casualty numbers by 5?
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