Kodiak may I ask please?
Quote:
if (!OverEnemyTeritory && GamePlay.gpFrontDistance(1, PlayerPlane.Pos().x, PlayerPlane.Pos().y) <= 0)
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OverEnemyTeritory, is this a Maddox variable? I do not see this variable declared before it is used, is why I ask
This statement in the function/method- can you explain please how it works?
I can see that after this procedure I know if I am in enemy or friendly territory, this is very valuable for all of us, so I must ask you for the clues- thanks
Ming