Quote:
Originally Posted by 335th_GRAthos
Says who!? Totally wrong.
Process Affinity =
=1 - core 0
=2 - core 1
=3 - core 0+1
=4 - core 2
=5 - core 0+2
=6 - core 1+2
=7 - core 0+1+2
=8 - core 3
=9 - core 0 + 3
=10 - core 1 + 3
=11 - core 0 + 2 + 3
=12 - core 2 + 3
=13 - core 0 + 2 + 3
=14 - core 1 + 2 + 3
=15 - core 0 + 1 + 2 + 3
PS. and make sure that you remove the ; sign in front of the processaffinity= line in your conf.ini (just in case)
~S~
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Sorry, I assumed that because that's how it usually works in linux daemons.
My conf.ini does not have that option...
Well I tried using it, and the difference I noticed is that now instead of having 1 full used core, and half another, I got 4 evenly distributed cores at 30% load.
So, as I imagined, the game itself runs on only 1 thread, there is no way to make it use more right now.
I think there are additional threads for terrain loading, but that doesn't improve your normal FPS while there is no terrain being loaded.