The game does create a log when it runs in the user dir at PP3/Logs/Launch.log.
Here is what it shows just before the end when it hangs at startup:
Quote:
[0006.68] Log: Game class is 'PP3WorkGameInfo'
[0006.83] Log: Primary PhysX scene will be in software.
[0006.83] Log: Creating Primary PhysX Scene.
[0006.83] Log: Bringing World StartMap.TheWorld up for play (0) at 2011.10.01-17.05.41
[0006.83] Log: Bringing up level for play took: 0.143200
[0006.83] Log: UPP3ForceFeedbackManager: Init started
[0006.83] Log: UPP3ForceFeedbackManager: failed: UseJoy = false
[0006.83] Log: ########### Finished loading level: 0
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And from the time that it launched this morning it continues after that:
Quote:
[0008.57] Log: ########### Finished loading level: 1.269141 seconds
[0008.57] DevUI: Received map loaded notification. Reinitializing widget input aliases.
[0028.84] Log: [IServer] Found UPnP Gateway device:
[0028.84] Log: [IServer] Device description: Internet Gateway Device.
[0028.84] Log: [IServer] Device display name: DD-WRT Router (192.168.1.1).
[0028.84] Log: [IServer] Manufacturer name: NewMedia-NET GmbH.
[0028.84] Log: [IServer] Model name: Linksys WRT54G/GL/GS.
[0028.84] Log: [IServer] Root device: Yes.
[0028.84] Log: Initializing Engine Completed
[0028.84] Input: Received released event for key LeftMouseButton but key was never pressed (PP3WorkPlayerInput StartMap.TheWorld ersistentLevel.PP3WorkPlayerCon troller_0.PP3WorkPlayerInput_0)
[0028.86] Log: >>>>>>>>>>>>>> Initial startup: 28.86s <<<<<<<<<<<<<<<
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There is one other difference. This is the same in all the logs where it hangs at startup:
Quote:
[0006.61] Log: LoadMap: StartMap?Name=Player?Team=255?CarID=CARPROTO002
[0006.62] DevMemory: Virtual memory allocation size: 202.68 MByte (212525056 Bytes)
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And this is from the log when it worked and did not hang at startup:
Quote:
[0007.30] Log: LoadMap: StartMap?Name=Player?Team=255
[0007.33] DevMemory: Virtual memory allocation size: 302.34 MByte (317026304 Bytes)
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