View Single Post
  #19  
Old 10-01-2011, 09:27 PM
triumph1949 triumph1949 is offline
Approved Member
 
Join Date: Sep 2011
Posts: 21
Default

i get slightly, only slightly perturbed, by comparisons between games and sims. particularly flight simulations. which have specific problems of theyre own..

to apply photoreal images to cliffs..would be possible, if the photos...and they have to be fit for purpose...were in fact available...recent arieal photo mapping wont do....and they cost quite a bit to obtain...

for modern photoreal, alternatives are available..but they only really are of use for small areas...modern airfields, etc...

if the right type of colour corrected photomapping, was avilable for the cliffs area..carried out in 1940...and not costing a huge sum of cash to use..it would be possible...BUT...the first question would be, what about the terrain mesh...how accurate would you like it...say 10cm....you would need a cray computer to run it on, and thats just the terrain mesh...

building a small fictional area is easy...building a high quality photoreal london is entirely possible...i have such athing on my system...a modern london...most peoples pc cant cope with it...but modelling 1940 london..it would require completely different techniques..

a simulation is not a game...a game is not a simulation...high bandwidth internet, cloud based simulations,games. will in time help to improve this..

and while ime ranting...all information, fibre,cable,etc all travels at the same speed....but have varying bandwidth....the electromagnetic wave that carries info down a copper cable, travels at pretty much the same speed as info down a fibre optic cable...its just that light has a theoretical infinite number of phase angles...hope this helps the erudite and gentlemanly discussion..jim
Reply With Quote