BoB lighting capabilities. OpenGL and Direct X question. HDR/Caustics supported?
So at the moment IL2 runs in OpenGL, and it appears that from Oleg's posts (and others) that BoB is being built around OpenGL as-well.
So with BoB does OpenGl support HDR lighting, caustics, radiosity and bump-mapping?
Sorry, I just don't know, but after seeing Crysis video, HDR, I think, would enhance the immersion and realism no-end.
Thoughts on this please?
Cheers, MP.
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