Bailing out
It would be very difficult to model bailing out accurately in any sim, especialy say in a bomber.
But lets look at real life.
Some pilots dreaded bailing out, prefering to ditch unless the plane was on fire, other hit the silk so-often it was frightening.
Most top aces hit the silk at least once...
Think the record is twelve times by Johannes "Macki" Steinhoff to go along with his 176 kills.
Basically to successfully bail out, pilots had to battle G-forces and the wind to get out of their plane.
Most chose to flip their planes onto their backs and with the cockpit point downward, droping out of the plane.
The risk of hitting the tail sections was very great.
What would the pilot have to do in real life ... stabalise the plane, eject the canopy or slide it back, unclip his safety harness, then literally climb out of the cockpit and roll over the side hoping to miss the tail section.
One in free fall and once clear of the plane he would pull his rip-cord which would hopefully open his chute.
Being of the round variety he would have little control of it and would float in the direction of the wind.
If he was pointing backwards, their would be very little he could do but smash into the ground backwards.
He would then have to roll to absorb the impact of the landing and prevent breaking any bones.
If winds were high he would have to unclip the chute to prevent being dragged along the ground.
If he was over water you can times the trouble he was in by ten.
Add any other element to the scenario, a spin, a dive, a fire, pilot being wounded and bailing out and you can see why most pilots hated bailing out.
Il2 does a reasonable job of simulating bailing out. Try puting your plane in a dive press your bailout key (CTRL E) and time how long it takes.
Then try it again, go into a dive and keep rolling the plane as you dive (simulating the loss of a wing) and see how much longer it takes you to get out.
Do a positive loop maintianing high positve G and hit the bailout key and see if your pilot can eject as long as you keep the G's positive.
Last edited by Bobb4; 01-14-2008 at 12:48 PM.
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