Nice script lines, Klem. Very usefull, while mission testing. Could also be used for OnPilotBailedOut to direct SAR operations to the pilot.
Quote:
Originally Posted by klem
(sub-missions cause the phantom dots problem),
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How do you know that? I also have experienced phatoms, while simply testing missions. In observation, this is a lag problem, because only objects are rendered in your viewing distance (you can see this while switching through external view, that only the objects are rendered, which are somewhat close to you). At some point the game stopped rendering an object, because a player left or got out of sight. Another player gets in range of the drawing distance of the object and the game starts calculating the new position of the object, but lost it somewhere, because of high work load in the net transmission. I think that is hard to explain for me, but easily observed with AI travelling tankers. Put enough of them in a group and start out of sight, get close to them and they will appear as ghostships, fist the dot, then grwoing but then suddenly gone and only the smoke of the funnel is still there.
PS: I think Blis removed all submissions from ATAG Server and only loads AI via CMD - and he still has the Ghost-Syndrom on the server.