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Old 09-27-2011, 10:17 PM
41Sqn_Stormcrow
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Basically I think the devs got it almost quite right in the beginning. Now we are at old-IL2 stage which imho IS a bit arcade. IL2 is either no cut or full cut and you really have to push it.

In my opinion it only lacked some inertia in what the devs have provided with the initial release. The issue was principally that at the slightest deviation from 1g we got a lean cut out (not full cut out which occured when really pushing the stick as you describe). The result was that with minor turbulences we got lean cut outs (that looked very dramatic because black smoke was emitted but that was not that dramatic performance-wise). I think a filter filtering out the normal and weak turbulences out and have a small delay before cut occurs would have done completely the trick without going arcade.

Now we have arcadish cutouts and no black smoke.

I really just hope that Luthier is not becoming a second Jason - with all respect to Jason who is a great guy - really! I do appreciate him and his approach very much and he is listening to the community and is concerned about the opinion of his customers. It is just that: In my opinion he just listens a little bit too much to the loudly proclamated complaints in the forum and we all know that the whiners appear to be more preponderant while they are a minority as they are less reluctant to communicate their issues than those for which it is just ok the way it is. You know stuff like the schoolboy making most trouble getting most attention and stuff. Now they've dumped down the SE5 engine which was a bit fragile but only if one did not know how to handle it. Many complained about a glass engine of the SE5 (a fairy tale imho) while those taking time to master the SE5 as it was did not communicate in the forum. Now they removed the sensitivity of the SE5 engine although it was really an engine that was so much pushed to the limits that it should seem obvious that it is a bit sensitive.

Last edited by 41Sqn_Stormcrow; 09-27-2011 at 10:21 PM.
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