Quote:
Originally Posted by Ataros
Looks like no one answered what is missing from the new FMB compared to the original IL-2 one? Is it just a myth then?
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2 obvious ones are:-
mission success parameters (both primary and secondary)- without scripts
destruction brush
number 1 being a 'little bit important' for offline campaigns imho
we all come at this new fmb with different expectations /experience levels and different ways of working- my IL2 fmb useage was rather limited (but i always started with a blank map and experimented from there) but unless my memory is blanking out stuff i'm finding cod fmb to be more frustrating- it certainly seems to need a different frame of mind, needing a more 'technical' mindset than the 'creative' one that orig IL2 encouraged(imho).
to finish i'd like to thank you (and all the others) for all the hints (however cryptic they appear).