Thread: FMB Poll
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Old 09-26-2011, 04:15 AM
dflion dflion is offline
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Join Date: Nov 2007
Posts: 319
Cool We need a standard basic script for Campaigns?

Quote:
Originally Posted by David198502 View Post
i really like the FMB....i used it in 1946 and i use it in COD.
but i have to say,...that the old FMB was easier to understand.although the main functions are the same, and also the layout remained.but with the new possibility of scripting, im totally lost.i dont understand a word, if i look at scripts, and never could create one by myself.all i could do is to copy and paste.but i would like to understand how it works, to use the full potential of this feature.
one thing that bugs me most, is that im not even able to start different flights at different times anymore.it was sooo easy in 1946 and now one have to write a script for it....
detailed documentation is really required, but not only for the fmb but also for the planes...
I am currently doing some final testing on a 12 mission Ju88 bomber campaign, it is looking very good, the Ju88 is great to fly - just for the 'Bomber members'. The new FMB is similar to the old one, though there has been some 'dislectic decisions' in some of the changes.

I totally agree with David198502 above, taking out the 'time start box' on the flight creating menu, so that you can start flights at different times, is crazy?
I have been experimenting with the scripting, with mixed results, sometimes it works, sometimes it doesn't?
I am trying to learn C basic, though it takes time. What Ilya and his team could do to help us all, is create a 'basic script' for all missions to get us up and running with FMB campaigns.
This script would have mission 'successfully completed' or 'failed' scripting then some sort of scripting to let us continue to the next campaign mission after 'successfully completing the previous one. This is all we need to get everybody creating some good campaigns.
I have asked Ataros and a few other script writers, for help to create this ''basic script' though, haven't had any responses, that I know of to date?

Sadly, I think Ilya has put the FMB later on his 'to do' list. It needs a lot of work still, some 'auto script programmes' written and a few 'command decisions' to re-introduce some of the the old FMB features that really made IL-2 Sturmovik stand way out from the other flight sims at the time.

DFLion
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