View Single Post
  #29  
Old 09-26-2011, 03:09 AM
Helios Helios is offline
Approved Member
 
Join Date: Jul 2011
Posts: 116
Default

Yes, it's really easy. Those two batons really helped me out for the leadership, plus I was on level 26 or 27 when I fought him. (I invested in maxing Learning and KoL early on.) I eventually run out of Mana to ress all my Undeads--I used the mod to try and keep my losses low as I build up to an eventual run at no losses to polish my skills at those techniques and not have to just buy hordes of Skelly Archers.

I still had a hard time with Baal. All those Demons with Domination beat the hell out of my Vamps. And I started getting careless, sending my two Vamps in with level 2 Tactics to attack in the first round before the enemy moves. I got a rude wake-up call in the start of Haas' Labyrinth as one of his heroes killed both Vamp stacks in one turn. I had been running wild that my leadership so high that I was stronger than most of my enemies until Demonis.

---

Also, I have some interesting information I keep forgetting to share on level-up attribute choices. When I started my current game, I began 7 games as a Warrior, and used the cheat code to level them all up to level 30, selecting leadership for the first time with each different character at different levels four times. Shockingly, every game that I waited to take leadership with the Warrior past level 6 (480 leadership) my base stats of Atk/Def/Int in all eight games always ended up worse or the same than if I waited and didn't take leadership until later. (Also, as one would expect, my base stats were worse if I took leadership at level 2.) The only higher stats I got if I waited on leadership was more Mana and Rage at the cost of usually Atk, and usually Int and a point of Defense.

I'll try the same with the other classes when I get to them, but I was shocked that taking leadership so early gave me better or the same Atk/Def/Int every single time I tried taking it at level 6. Maybe it's just a quirk of my games, but I think 7 games with attempting 4 different intervals for each gives enough data to possibly point out a trend. Or maybe it's nothing, and just a big coincidence.
Reply With Quote