Quote:
Originally Posted by adonys
the idea would be to use dynamic flight paths..
ie have the code add new waypoints (with new eventually new targets) once the old waypoint is reached and the intended target was not there).. it's like ground control issuing new updated target positions and modify interception unit's path accordingly
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Thanks Adonys,
My script already does that. When it reaches target it does some flying round then hunts. But I would like to alter the script so that during flight it alters waypoint to nearest target.
It almost needs a loop time script so that say every 60 seconds until it reaches its waypoint, that is searcers for closest enemy air target.
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