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Old 09-25-2011, 04:16 AM
Buchon Buchon is offline
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Join Date: Apr 2011
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As Maxed said, setting the Depth buffer to 32 you are killing the Stencil buffer, because a 28 bit depth buffer is necessary to use 8 bit Stencil buffer, and there no 16 bit Stencil buffer.

Switching off the Stencil buffer can boost overloaded systems, just set DepthBits=32 and StencilBits=0 and try, but it has consequences because the usage of this buffer is off.

How is IL2COD using the Stencil buffer is what is unknown, it is used usually to add quality in shadows and reflections maps, may be poss processed effects too, so you are switching off some quality of the picture.

Last edited by Buchon; 09-25-2011 at 04:20 AM.
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