Quote:
Originally Posted by pupo162
well my improvement is definitely valid. i could bring some prints, or a video, but im not talking about a 5 fps difference, im talking about making the game playable.
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Well, I'm not questioning that - the interesting thing is that in my knowledge it's not possible to use 32-bit depth with 16-bit stencil buffer. Even 8-bit stencil should not be possible as you get no bits left for stencil at all using 32-bits bor color depth. The correct setting should in that case be 32-bit color and 0-bit stencil? Anyway, the settings in the conf-ini are matched in the engine to some of the depth buffer D3DFORMAT enumerations like D3DFMT_D32 (32-bit color no stencil in Dx 9 - deprecated in Dx10).
So... 32-bit color and 16-bit stencil should not be possible and therefore you get some other default format that makes the game go faster for some rigs is my guess... But what do I know?