Quote:
Originally Posted by Blackdog_kt
As to why scripting is there, it's very simple: even when we get a point-and-click graphical front-end for the most common functions and triggers, a graphical interface can only account for so much functions, usually the most commonly used ones.
I'd rather have the possibility of someone knowledgeable creating some code for more complex features, than not having it at all because i wouldn't be able to use it. It's like saying "if i can't do it, nobody should" and it feels like resisting progress a bit to me.
Sure, we need documentation and a simpler point-and-click interface for certain things, no denying that.
However, nobody in their right mind can expect that to match what the same programmer who codes the front-end could come up with in a custom-coded script. It's just the way things are, we can't all be good at everything, i'm just glad that the avenue is there for those who are to create some content for the rest of us.
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Who said anything about curtailing those who can make sense of C#? I said we need a WYSIWYG Click&Point Interface for the basic functions (and maybe an update or two after a while to incorporate more - or maybe MG can even come up with some kind of self-updating Interface which simply reads the script files thrown into a sub-folder). Right now the FMB is almost useless for the average user because the "higher functions" (= those that make missions interesting) are limited to a small "elite". How should the community come up with campaigns the same way it did for the predecessor when we can't figure out how to make the FMB do what we want it to do?