Most servers use scripts to filter out AI aircraft for performance reasons.
The ones that are created by the server's sub-missions are ok, but bailing out of a plane, going back to the menu and spawning in a different one, or simply creating a group with AI wingmen in it usually results in the server scripts despawning them after a few seconds.
I guess it could be done by modifying the scripts a bit to allow players to create AI wingmen along with their own aircraft, but not so many that would bog down the server. For example, a limit could be set to having one AI wingman if flying fighters and 2 if flying bombers (to create a single vic formation).
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