Thread: FMB Poll
View Single Post
  #30  
Old 09-22-2011, 06:50 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by csThor View Post
Quite frankly I do suck badly at coding. The best I could manage was writing HTML. I simply lack the necessary understanding for the gibberish of a programming language. I don't "see" where the lines of code go to. So if I were to make missions I'd need a partner fluid in C# ... The possibilities are great, yes and no doubt about it, but unless we get some kind of WYSIWYG Click&Point interface I fear these possibilities are beyond my skills of comprehension.
Which is what I was saying. why the need for scripting with C# it puts the fun of mission building into a elite few and not the masses.

One part of CoD's feature list was the advanced mission builder with triggers, aircraft systems damage etc etc but these are useless to the 99.9% of us that dabble with FMB.

Unless they get a user interface that's as friendly as IL2 1946, its going to be a sorry Dogfight server based sim and die on its arse pretty quick, its struggling to hold interest as it is now due to over complicated GUI and "feature or bug" components.

The first thing after the current fixes are done 1C need to tidy up the FMB and GUI, get people hosting Coops and actually having some fun.

IL2 originally allowed the transfer of missions into the cache so you could re-use them again (host) and learn from others how stuff works with CooP's
I wonder if this is possible with CoD?





.

Last edited by KG26_Alpha; 09-22-2011 at 06:55 PM.
Reply With Quote