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Old 09-22-2011, 03:52 AM
Helios Helios is offline
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Join Date: Jul 2011
Posts: 116
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Man, the Undeads are just tearing through the game. I've never gotten to Ellinia so quickly, and I've even won the Dragon Slayer Sword Tournament, cleared the Gremlins' Castle, and Mehgard, just for the heck of it. The Undeads would be great even without Dark Commander. Round 1: Dragons Arrows--Kill most dangerous stack in one shot, send the vamps out to draw the attention of nearly all the units. Even the Necromancers' Plague is very useful for dropping the health of all the enemies (except those immune units). I could probably hold my own in Demonis with this crew right now. It's funny, but I've brought the Black Knights into almost every battle until now that my leadership is high enough to get 11 Bone Dragons. The morale boost the BKs give the entire army was better than the few BDs I could field, even though I didn't even use the BKs that much, except for mopping up or against lots of plants and undeads.

As I'll probably be through the game by the end of next week, I've been thinking of ways to help out the all-Archer team and have a few editing ideas I'll toss out here that I don't think are too egregious. I haven't decided on implementing any of them yet.

A wife that grants one or more of the following (all to just Archers): +1 Speed; +1 Initiative; -10% Leadership requirements.

An added bonus to the Archer set that either gives +10 Defense or 100% Defense to Archers (though the Cannoneers would be pretty better tanks than all but dragons then), or a 100% HP bonus, so there will be fewer corpses on my end to try and resurrect when the mobs reach them. If I don't buff their defense, I may end up broke. :p

I'm not sure how to buff the Phoenix spell--even with outrageously high statistics, there's just one in the stack, and I can't foresee it surviving in the late game if 2000 Lake Fairies hit it. Or even 130+ Demons. I thought the Phoenix might make for a great distraction (can use cast Target on it?) for these stiffs so they won't have to rely on the Ice Ball to draw attention. (Need Lina for Ice Thorns instead, likely.)

I've also thought of buffing the Battle Cry spell to be mass on level 2, since this group will be pretty low in initiative otherwise and Order 3 will be hard to reach quickly with all the skills this group needs to augment them.

As for a typical game, the skills to get are going to be pretty hard for a Mage: I need 1 level of Tolerance for the Skellies; 3 levels of Bowmen Commander; 3 levels of Onslaught; and 3 Dark Commander couldn't hurt for the Skelly Atk and Init boost, but I doubt I'll have enough Might runes to get that on top of Onslaught. This is going to be very hard, if it is indeed possible. I don't want to edit the Attack or Damage of the Archers--I'm going to make sure there's at least one Elven Bow in my game.

Any thoughts?
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