Quote:
Originally Posted by Rickusty
Yeah, I understand that.
But are you so sure that would really be the case?
The engine already calculates 100% of the fired bullets now, their hit locations, penetration values etc...
It is just that the graphic representations of them is available to , maybe, half of them.
I am not sure that would suck up so many CPU-GPU resources.
But it would be nice to have that option available, no matter the performance hit, don't you think?
Just to have the option for a "damage decals" to "unlimited".
Each user could have the right to choose what he wants.
Of course, it's not a very important aspect of the game that needs fixing right now, but it would be cool nonetheless in the future.
It would be more realistic to see the real damage that those 8 Brownings were able to do with their impressive rate of fire.
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You would see a difference in performance, how much depends on what spec rig you have obviously but i do agree that being able to adjust it User end would be nice.