the only Action is SpawnAirgroups.
If you only use trigger.
You must give the Trigger and the Action identical names.
If Trigger is called "SpawnAirgroup" you must name the Action "SpawnAirgroup" also. Don't forget to set "only Script spawn" on the properties dialog of the Airgroup,
There are 4 triggertypes
TTime : gets active after a Time in Seconds
TGroupDestroyed : gets active after a Airgroup is (partial %) destroyed.
TGroundDestroyed: gets active after a GroundTarget is (partial %) destroyed.
TPassThrough: gets active after a GroundGroup or Airgroup or Player entering the Area.
Last edited by FG28_Kodiak; 09-20-2011 at 06:09 AM.
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