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Old 01-07-2008, 10:15 PM
shinyhalo shinyhalo is offline
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Join Date: Dec 2007
Posts: 12
Default Mod I am trying to make...

The theme I am aiming for is LotR style battles numbering from 4k to ?k soldiers. I want terrain to play a more important role and I want defensive strategies to be more powerful than they currently are. I want slower deaths in battle. Right now you can often destroy a unit completely by attacking it twice. I'd like for a unit to last 4 attacks.
I should mention that I like playing this game with no time limit either by using a trainer.

Actions:

1. Set larger hitpoint values (from 100-300) where each hitpoint represents one soldier. Improves immersion and puts things on a larger, more realistic scale. I can believe that 300 goblin looters could take a village.
Status: accomplished by editing UnitTypes.csv Example goblin looters 15 visible units representing 15 squads x 20 hitpoints each(each hitpoint representing one goblin) = 300

2. Increase benefit/penalty of terrain to make Defensive tactic viable. Currently it is much more advantageous to be the first to attack than to have the better battleground position.
Status: accomplished by editing UnitClasses.csv

3. Totally eliminate Resting and Recruiting since it's unrealistic to think that you can replace dead units so quickly and easily. If there were any able bodied villagers then they would have been recruited already and to think of knights spawning from villages in the middle of a battle is just crazy.
Status: accomplished by editing RestRecruit.script Now only one wounded soldier is regained when Resting and Recruitment is disabled completely

4. Make it possible for units to move into Mountain terrain with a penalty like swamps and rivers.
Status: Need help finding correct file to edit

5. First problem encountered...Enemies with move points left over after an attack still move away from me in order to Rest(now useless) even if that means leaving a valuable defensive space(now even more valuable) like a fortress or town.
Status: Need help locating the AI instruction telling them to move away if wounded.

6. Long range goal: create new units with LotR icons
Status: read some post where it said it's difficult to create new things as opposed to editing existing things

Last edited by shinyhalo; 01-08-2008 at 02:47 PM.
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