Quote:
Originally Posted by jasonbirder
No one is criticising Oleg for stopping support of the IL2 series at 4.09 and shifting to BOW-SOW.
I applaud Oleg and his business model...I think he has been savvy enough to continue to release patches through the long period between PF and BOB-SOW to maintain interest in his games when it might have died off...
But it is natural now, as there is still continued interest in the game series from its user for the community and for third parties to continue development of the game outside of the aegis of official patches, expansions and mods...
This is what has happened with every single other flight simulation in history...
Why cannot Cheating be prevented by stronger server administration or stronger policing of the Online community? Surely if anyone caught cheating was perma IP banned, cheating would tail off pretty quickly...All it would take is the major servers exchanging usernames/IP addresses of people abusing the system on a weekly basis and bingo! Problem solved...
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First: the support has not stopped at this time,altough it will stop in the near future.
Second:Every modded Flight-Sim is quite dead online.
Third: to ban anybody you have to prove that he or she is cheating, quite impossible if the
cheating is not as blatant as a lerche in a 41 planeset.
Fourth: of course it is quite easy to put the workload from this problem on the people who
spend their free time and their money to host a server, but that can“t be called a solution.
maybe the people who are winning by improving their gameplay (aka modder) should do something
for the people who are loosing by that "improvements" (aka full-real-onliner).
i.e. a crt=3 or crt=4 or better a software that guarantees that everybody on a server has to have the same mods.
If i had any idea how to realize something like that i would start programming right now to save "my game".