I have to question why they would do that after coming off of the back of such an excellent game (MOWAS that is).
Granted, what they have developed is fair enough - but put some polish on it.
I have units with terrible path finding (especially when they go into the water). Units that die in a second - I do enjoy the missions where the AI has snipers and youve got no way of detecting them at all (yeah you see the aimer come up but thats it) until they've fired and youve lost 1/4 of your squad 30 seconds into the mission.
Definatley a game of trial and error.
But back to the AI.. armored vehicles do not operate in even a remotley similar fashion to MOWAS.
You would think they would have used the same AI if they were going to just reskin and release as an SP game.
I have armored vehicles and men mounted on the top MG's not even swivel to engage when enemy infantry are directly in front of the vehicle.
I dont mean standing on top of, I mean 10 metres out front in clear LOS.
Using the helo's on the SP missions is a bit of a hit and miss affair, you target point X and instead of even missing and say hitting point T, U, V or W (as in somewhere NEAR the point of target) - its going miles off and either half the map before or after.
I am an avid MOW fan, but this has just been one dissapointment after the next.
I will continue to support 1C as Im sure they can pull somthing out of their backsides, but why release a clearly incomplete product?
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