Quote:
Originally Posted by buddye
Actually, good FM is a must for the AI, if the AI is subject to the same laws of physics as the player (which is a "must" in MHO).
It would be almost pointless to have well designed, tested and refined AI maneuvers/performance and have poor FM controlling the AI trying to fly the maneuvers.
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Thats what i thought. don't they go hand in hand? You cant tell AI to behave a certain way in a FM that's incorrect or doesn't have the correct parameters?