I'll let you know when/if I get to the Archers. I'm not sure which order I'm going to play in, but I might make it my game after the Undead, as I have an itch to get back to a Mage. I can imagine my horror as I send a Phantom of 30 cannoneers in to take hits and perish in the first exchange. Maybe if Higher Magic let you cast 3 spells per turn ... Nah. There are just so many holes to plug in the sinking ship that there isn't enough to patch it with! Maybe a Paladin with a buffed version of Higher Magic, able to equip 4 weapons, and with the leadership of a Warrior could pull it off, but I'm not willing to break the game that much. ;p To be able to win the boss fights, I can't even begin to imagine how to beat Karador, Baal, or Haas. Those units just aren't strong enough to deal the kind of damage necessary or take the hits boss-boosted units can dish out. I bet I end up dead in five turns or less against each of those bosses. I'd hate to invest upwards of 40 hours and then have it go totally kaput.
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