Tried this yesterday and it worked when I used my client to run as a server. Was able to send the "Test" command and got Received back.
When I tested this on our Dedicated server it did not work. (Dedicated server uses Win 2008 Server OS (64bit)
The 1st problem I found and modified to work for me was in the code where you create the socket. New code I had to change the ipAddress.AddressFamily piece.
Code:
// Create a TCP/IP socket.
Socket client = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
Now on the server it loads the server master and creates the port, but I do not get a "received" message back when I issue a command and I do not see any errors.
Any Ideas ?
WildWillie