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Old 09-12-2011, 10:03 AM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
Posts: 2,439
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Various emergency & service cars script by naryv posted an sukhoi.ru today.

Code:
using System;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;
using maddox.GP;

public class Mission : AMission
{
    public override void OnBattleStarted()
    {
        base.OnBattleStarted();
        MissionNumberListener = -1;
    }
    
    Random rnd = new Random();
        

    [Flags]
    internal enum ServiceType // тип обслуживающих машинок 
    {
        NONE = 0,
        EMERGENCY = 1,
        FIRE = 2,
        FUEL = 4,
        AMMO = 8,
        BOMBS = 16,
        PRISONERCAPTURE = 32
    }
      
    internal class TechCars
    { 
        internal AiGroundGroup TechCar { get; set; }        
        internal AiAirport BaseAirport { get; set; }
        internal IRecalcPathParams cur_rp { get; set; }
        internal int RouteFlag = 0;
        internal int cartype = 0;
        internal int servPlaneNum = -1;
        internal ServiceType CarType { get { return (ServiceType)cartype; } set { cartype = (int)value; } }        

        public TechCars(AiGroundGroup car, AiAirport airoport, IRecalcPathParams rp)
        {
            this.TechCar = car;            
            this.BaseAirport = airoport;
            this.cur_rp = rp;
        }       

    }

    internal class PlanesQueue {
        internal AiAircraft aircraft { get; set; }
        internal AiAirport baseAirport { get; set; } 
        internal int state = 0;        
        internal ServiceType State { get { return (ServiceType)state; } set { state = (int)value; } }
        internal int Lifetime = 0;
        internal float health = 1;
        public PlanesQueue(AiAircraft aircraft, AiAirport baseAirport, int state)
        {
            this.aircraft = aircraft;
            this.baseAirport = baseAirport;
            this.state = state;            
        }        
    }

    internal List<TechCars> CurTechCars = new List<TechCars>();
    internal List<PlanesQueue> CurPlanesQueue = new List<PlanesQueue>();
    TechCars TmpCar = null;
    bool MissionLoading = false;

    internal double PseudoRnd(double MinValue, double MaxValue)
    {
        return rnd.NextDouble() * (MaxValue - MinValue) + MinValue;
    }



    public override void OnActorTaskCompleted(int missionNumber, string shortName, AiActor actor)
    {
        base.OnActorTaskCompleted(missionNumber, shortName, actor);


        AiActor ai_actor = actor as AiActor;        
        if (ai_actor != null)
        {
            if (ai_actor is AiGroundGroup)
                for (int i = 0; i < CurTechCars.Count; i++) // если обслуживающая техника доехала до обслуживаемого самолёта, разрешаем ей освободиться
                {
                    if (CurTechCars[i].TechCar == ai_actor as AiGroundGroup)
                        if (CurTechCars[i].RouteFlag == 1)
                            EndPlaneService(i);

                        else
                            CheckNotServicedPlanes(i);
                };
        }  
    }

    internal void CheckNotServicedPlanes(int techCarIndex)
    {
        for (int j = 0; j < CurPlanesQueue.Count; j++)  
        {
            if (CurTechCars[techCarIndex].TechCar.IsAlive() && (CurPlanesQueue[j].baseAirport == CurTechCars[techCarIndex].BaseAirport) && ((CurTechCars[techCarIndex].CarType & CurPlanesQueue[j].State) != 0) && (CurTechCars[techCarIndex].servPlaneNum == -1))
            {
                if (SetEmrgCarRoute(j, techCarIndex))   // отправляем машинку обслуживать найденный самолёт
                {
                    return;
                }
            }
        }  
    }

    internal void EndPlaneService(int techCarIndex)
    {
        if (CurTechCars[techCarIndex].cur_rp == null) return;        
            CurTechCars[techCarIndex].cur_rp = null; // сбрасываем маршрут                 
            if (CurTechCars[techCarIndex].servPlaneNum >= 0)
            {
                
                CurPlanesQueue[CurTechCars[techCarIndex].servPlaneNum].State &= ~CurTechCars[techCarIndex].CarType; // убираем тип обслуживания у обслуживаемого самолёта, если он есть
                
                CurTechCars[techCarIndex].servPlaneNum = -1; // сбрасываем номер обслуживаемого самолёта
                Timeout(5f, () =>
                {
                    if (!MoveFromRWay(techCarIndex))// проверяем не стоим ли на взлётке, и уезжаем с неё если так.
                    {
                        CurTechCars[techCarIndex].RouteFlag = 0;
                        CheckNotServicedPlanes(techCarIndex);   // и смотрим, нет ли ещё необслуженных самолётов
                    }
                });

            }
            else Timeout(5f, () =>
            {
                    CurTechCars[techCarIndex].RouteFlag = 0;
                    CheckNotServicedPlanes(techCarIndex);   // и смотрим, нет ли ещё необслуженных самолётов                
            });

        
    }

    internal bool MoveFromRWay(int carNum)
    {
        bool result = false;        
        if ((GamePlay.gpLandType(CurTechCars[carNum].TechCar.Pos().x, CurTechCars[carNum].TechCar.Pos().y) & LandTypes.ROAD) == 0)
            return result;
        
        Point3d TmpPos = CurTechCars[carNum].TechCar.Pos();
        while (((GamePlay.gpLandType(TmpPos.x, TmpPos.y) & LandTypes.ROAD) != 0))
            {
                TmpPos.x +=  10f;
                TmpPos.y +=  10f;
            };
        Point2d EmgCarStart, EmgCarFinish;
        EmgCarStart.x = CurTechCars[carNum].TechCar.Pos().x; EmgCarStart.y = CurTechCars[carNum].TechCar.Pos().y;
        EmgCarFinish.x = TmpPos.x; EmgCarFinish.y = TmpPos.y;        
        CurTechCars[carNum].servPlaneNum = -1;
        CurTechCars[carNum].RouteFlag = 0;
        CurTechCars[carNum].cur_rp = null;
        CurTechCars[carNum].cur_rp = GamePlay.gpFindPath(EmgCarStart, 10f, EmgCarFinish, 10f, PathType.GROUND, CurTechCars[carNum].TechCar.Army());

        result = true;        
        return result;
    }


    public  bool SetEmrgCarRoute(int aircraftNumber,int carNum)
    { 
        bool result = false;
        if (CurTechCars[carNum].TechCar != null)
        {
            CurTechCars[carNum].servPlaneNum = aircraftNumber; // устанавливаем номер обслуживаемого самолёта
            if (CurTechCars[carNum].cur_rp == null)
                {
                    Point2d EmgCarStart, EmgCarFinish, LandedPos;
                    LandedPos.x = CurPlanesQueue[aircraftNumber].aircraft.Pos().x; LandedPos.y = CurPlanesQueue[aircraftNumber].aircraft.Pos().y;
                    int Sign = ((carNum % 2) == 0) ? 2 : -2;
                    EmgCarStart.x = CurTechCars[carNum].TechCar.Pos().x; EmgCarStart.y = CurTechCars[carNum].TechCar.Pos().y;
                    EmgCarFinish.x = LandedPos.x - PseudoRnd(2f, 5f) * ((LandedPos.x - EmgCarStart.x) / (Math.Abs(LandedPos.x - EmgCarStart.x))) - Sign;
                    EmgCarFinish.y = LandedPos.y - PseudoRnd(2f, 5f) * ((LandedPos.y - EmgCarStart.y) / (Math.Abs(LandedPos.y - EmgCarStart.y))) - Sign;
                    CurTechCars[carNum].cur_rp = GamePlay.gpFindPath(EmgCarStart, 10f, EmgCarFinish, 10f, PathType.GROUND, CurTechCars[carNum].TechCar.Army());
                    result = true;
                }    
        }
        return result; 
    }


    public override void OnMissionLoaded(int missionNumber)
    {
        base.OnMissionLoaded(missionNumber);        
        if (missionNumber > 0)
        {            
            List<string> CarTypes = new List<string>();
            CarTypes.Add(":0_Chief_Emrg_");
            CarTypes.Add(":0_Chief_Fire_");
            CarTypes.Add(":0_Chief_Fuel_"); 
            CarTypes.Add(":0_Chief_Ammo_");
            CarTypes.Add(":0_Chief_Bomb_");
            CarTypes.Add(":0_Chief_Prisoner_");
            
            AiGroundGroup MyCar = null;
            
            for (int i = 0; i < 3; i++)
            {
                for (int j = 0; j < CarTypes.Count; j++)
                {
                    MyCar = GamePlay.gpActorByName(missionNumber.ToString() + CarTypes[j] + i.ToString()) as AiGroundGroup;
                    if (MyCar != null)
                    {
                        TmpCar = new TechCars(MyCar, FindNearestAirport(MyCar), null);
                        TmpCar.CarType = (ServiceType)(1 << j);
                        TmpCar.cur_rp = null;
                        if (!CurTechCars.Contains(TmpCar))
                             CurTechCars.Add(TmpCar);
                        MissionLoading = false;
                    };
                }             
            }               
        }
    }
      

    public override void OnTickGame() {
      base.OnTickGame();
      try {
          if (Time.tickCounter() % 64 == 0)
          {   
              
              for (int i = 0; i < CurPlanesQueue.Count; i++)
              { 
                  CurPlanesQueue[i].Lifetime++;
                  if ((CurPlanesQueue[i].State == ServiceType.NONE) || (CurPlanesQueue[i].aircraft == null)  || (CurPlanesQueue[i].Lifetime > 200)) 
                  {
                      for (int j = 0; j < CurTechCars.Count; j++)
                          if (CurTechCars[j].servPlaneNum == i) 
                              EndPlaneService(j);
                      CurPlanesQueue.RemoveAt(i); 
                  }                  
              };

              for (int i = 0; i < CurTechCars.Count; i++)
              {
                  TechCars car = CurTechCars[i];
                  if ((car.TechCar != null && car.cur_rp != null) && (car.cur_rp.State == RecalcPathState.SUCCESS) )
                  {
                      if (car.TechCar.IsAlive() && (car.RouteFlag == 0)/* && (car.servPlaneNum != -1)*/)
                      {
                          car.RouteFlag = 1;
                          car.cur_rp.Path[0].P.x = car.TechCar.Pos().x; car.cur_rp.Path[0].P.y = car.TechCar.Pos().y;
                          car.TechCar.SetWay(car.cur_rp.Path);
                          //if (car.servPlaneNum != -1) car.RouteFlag = 0;
                      }
                      
                      double Dist = Math.Sqrt((car.cur_rp.Path[car.cur_rp.Path.Length - 1].P.x - car.TechCar.Pos().x) * (car.cur_rp.Path[car.cur_rp.Path.Length - 1].P.x - car.TechCar.Pos().x) + (car.cur_rp.Path[car.cur_rp.Path.Length - 1].P.y - car.TechCar.Pos().y) * (car.cur_rp.Path[car.cur_rp.Path.Length - 1].P.y - car.TechCar.Pos().y));
                      if (car.servPlaneNum != -1)
                      {
                          if (Dist < ((CurPlanesQueue[car.servPlaneNum].aircraft.Type() == AircraftType.Bomber) ? 20f : 10f))
                              EndPlaneService(i);
                      }
                      else if (Dist < 15f)
                      {                          
                          EndPlaneService(i);
                      }
                  }        
                  if ((car.cur_rp == null) && (car.RouteFlag == 0) && (car.servPlaneNum != -1))
                  {
                          EndPlaneService(i);                      
                  };  
              };
          }
        
      } catch (Exception e) {}
    }



   
    internal AiAirport FindNearestAirport(AiActor actor)
    {
        AiAirport aMin = null;
        double d2Min = 0;
        Point3d pd = actor.Pos();
        int n = GamePlay.gpAirports().Length;
        for (int i = 0; i < n; i++)
        {
            AiAirport a = (AiAirport)GamePlay.gpAirports()[i];

            if (!a.IsAlive())
                continue;
            
            Point3d pp;
            pp = a.Pos();
            pd.z = pp.z;
            double d2 = pd.distanceSquared(ref pp);
            if ((aMin == null) || (d2 < d2Min))
            {
                aMin = a;
                d2Min = d2;
            }
        }
        if (d2Min > 2250000.0)
            aMin = null;
        
        return aMin;
    }

    internal ISectionFile CreateEmrgCarMission(Point3d startPos, double fRadius, int portArmy, int planeArmy, AircraftType type, float health, Point3d aircraftPos)
    {   ISectionFile f = GamePlay.gpCreateSectionFile();
        string sect;
        string key;
        string value;
        string ChiefName1 = "0_Chief_" + (health < 1f ? "Fire_" : "Fuel_");
        string ChiefName2 = "0_Chief_" + (health < 1f ? "Emrg_" : "Ammo_");
        string ChiefName3 = "0_Chief_" + (health < 1f ? "Bomb_" : "Bomb_");


        if (portArmy == planeArmy) //свой прилетел
        {
            switch (portArmy)
            {
                case 1:
                    if (health < 1f)
                    {
                        sect = "CustomChiefs";
                        key = "";
                        value = "Vehicle.custom_chief_emrg_0 $core/icons/tank.mma"; //Пожарка
                        f.add(sect, key, value);
                        value = "Vehicle.custom_chief_emrg_1 $core/icons/tank.mma";//Скорая
                        f.add(sect, key, value);

                        sect = "Vehicle.custom_chief_emrg_0";
                        key = "Car.Austin_K2_ATV";
                        value = "";
                        f.add(sect, key, value);
                        key = "TrailerUnit.Fire_pump_UK2_Transport";
                        value = "1";
                        f.add(sect, key, value);
                        sect = "Vehicle.custom_chief_emrg_1";
                        key = "Car.Austin_K2_Ambulance";
                        value = "";
                        f.add(sect, key, value);

                        sect = "Chiefs";
                        key = "0_Chief_Fire_0";
                        value = "Vehicle.custom_chief_emrg_0 gb /skin0 materialsSummer_RAF";
                        f.add(sect, key, value);
                        key = "0_Chief_Emrg_1";
                        value = "Vehicle.custom_chief_emrg_1 gb /skin0 materialsSummer_RAF";
                        f.add(sect, key, value);
                    }
                    else
                    {
                        sect = "CustomChiefs";
                        key = "";
                        value = "Vehicle.custom_chief_emrg_0 $core/icons/tank.mma";
                        f.add(sect, key, value);
                        value = "Vehicle.custom_chief_emrg_1 $core/icons/tank.mma";
                        f.add(sect, key, value);

                        sect = "Vehicle.custom_chief_emrg_0"; // заправщики
                        key = "Car.Albion_AM463";
                        value = "";
                        f.add(sect, key, value);
                        if (type == AircraftType.Bomber)  // для бомберов больше горючки и бомбы подвозим
                        {
                            key = "Car.Fordson_N";
                            value = "";
                            f.add(sect, key, value);
                            key = "TrailerUnit.Towed_Bowser_UK1_Transport";
                            value = "1";
                            f.add(sect, key, value);
                        }

                        sect = "Vehicle.custom_chief_emrg_1"; // Оружие
                        value = "";
                        key = "Car.Bedford_MW_open";
                        f.add(sect, key, value);


                        if (type == AircraftType.Bomber)  // для бомберов бомбы подвозим
                        {
                            sect = "CustomChiefs";
                            key = "";
                            value = "Vehicle.custom_chief_emrg_2 $core/icons/tank.mma";
                            f.add(sect, key, value);
                            sect = "Vehicle.custom_chief_emrg_2";
                            value = "";
                            key = "Car.Fordson_N";
                            value = "";
                            f.add(sect, key, value);
                            key = "TrailerUnit.BombLoadingCart_UK1_Transport";
                            value = "1";
                            f.add(sect, key, value);
                            key = "TrailerUnit.BombLoadingCart_UK1_Transport";
                            f.add(sect, key, value);
                        };

                        sect = "Chiefs";
                        key = "0_Chief_Fuel_0";
                        value = "Vehicle.custom_chief_emrg_0 gb /skin0 materialsSummer_RAF";
                        f.add(sect, key, value);

                        key = "0_Chief_Ammo_1";
                        value = "Vehicle.custom_chief_emrg_1 gb /skin0 materialsSummer_RAF/tow00_00 1_Static";
                        f.add(sect, key, value);

                        if (type == AircraftType.Bomber)
                        {
                            key = "0_Chief_Bomb_2";
                            value = "Vehicle.custom_chief_emrg_2 gb /tow01_00 2_Static/tow01_01 3_Static/tow01_02 4_Static/tow01_03 5_Static/tow02_00 6_Static/tow02_01 7_Static";
                            f.add(sect, key, value);
                        }
                        sect = "Stationary";
                        key = "1_Static";
                        value = "Stationary.Morris_CS8-Bedford_MW_CargoAmmo3 gb 0.00 0.00 0.00";
                        f.add(sect, key, value);
                        if (type == AircraftType.Bomber) // бомбы грузим
                        {
                            key = "2_Static";
                            value = "Stationary.Weapons_.Bomb_B_GP_250lb_MkIV gb 0.00 0.00 0.00";
                            f.add(sect, key, value);
                            key = "3_Static";
                            value = "Stationary.Weapons_.Bomb_B_GP_250lb_MkIV gb 0.00 0.00 0.00";
                            f.add(sect, key, value);
                            key = "4_Static";
                            value = "Stationary.Weapons_.Bomb_B_GP_250lb_MkIV gb 0.00 0.00 0.00";
                            f.add(sect, key, value);
                            key = "5_Static";
                            value = "Stationary.Weapons_.Bomb_B_GP_250lb_MkIV gb 0.00 0.00 0.00";
                            f.add(sect, key, value);
                            key = "6_Static";
                            value = "Stationary.Weapons_.Bomb_B_GP_500lb_MkIV gb 0.00 0.00 0.00";
                            f.add(sect, key, value);
                            key = "7_Static";
                            value = "Stationary.Weapons_.Bomb_B_GP_500lb_MkIV gb 0.00 0.00 0.00";
                            f.add(sect, key, value);
                        };
                    };
                    break;
                case 2:
                    sect = "CustomChiefs";          //Пожарка
                    key = "";
                    value = "Vehicle.custom_chief_emrg_0 $core/icons/tank.mma";
                    f.add(sect, key, value);
                    value = "Vehicle.custom_chief_emrg_1 $core/icons/tank.mma";//Скорая
                    f.add(sect, key, value);
                    if (health < 1f)
                    {
                        sect = "Vehicle.custom_chief_emrg_0";
                        key = "Car.Renault_UE";
                        value = "";
                        f.add(sect, key, value);
                        key = "TrailerUnit.Foam_Extinguisher_GER1_Transport";
                        value = "1";
                        f.add(sect, key, value);

                        sect = "Vehicle.custom_chief_emrg_1";
                        if (PseudoRnd(0f, 1f) < 0.5f)
                        {
                            key = "Car.Opel_Blitz_med-tent";
                        }
                        else { key = "Car.Opel_Blitz_cargo_med"; };
                        value = "";
                        f.add(sect, key, value);
                        sect = "Chiefs";
                        key = "0_Chief_Fire_0";// "0_Chief_emrg";
                        value = "Vehicle.custom_chief_emrg_0 de ";
                        f.add(sect, key, value);
                        key = "0_Chief_Emrg_1";// "0_Chief_emrg";
                        value = "Vehicle.custom_chief_emrg_1 de ";
                        f.add(sect, key, value);
                    }
                    else
                    {
                        sect = "Vehicle.custom_chief_emrg_0";
                        key = "Car.Opel_Blitz_fuel";
                        value = "";
                        f.add(sect, key, value);

                        sect = "Vehicle.custom_chief_emrg_1";
                        key = "Car.Renault_UE";
                        f.add(sect, key, value);
                        key = "TrailerUnit.Oil_Cart_GER1_Transport";
                        value = "1";
                        f.add(sect, key, value);
                        key = "Car.Renault_UE";
                        value = "";
                        f.add(sect, key, value);
                        key = "TrailerUnit.Anlasswagen_(starter)_GER1_Transport";
                        value = "1";
                        f.add(sect, key, value);

                        if (type == AircraftType.Bomber) // бомбы грузим
                        {
                            sect = "CustomChiefs";
                            key = "";
                            value = "Vehicle.custom_chief_emrg_2 $core/icons/tank.mma";
                            f.add(sect, key, value);
                            sect = "Vehicle.custom_chief_emrg_2";
                            key = "Car.Renault_UE";
                            value = "";
                            f.add(sect, key, value);
                            key = "TrailerUnit.HydraulicBombLoader_GER1_Transport";
                            value = "1";
                            f.add(sect, key, value);
                            key = "Car.Renault_UE";
                            value = "";
                            f.add(sect, key, value);
                            key = "TrailerUnit.BombSled_GER1_Transport";
                            value = "1";
                            f.add(sect, key, value);
                        }

                        sect = "Chiefs";
                        key = "0_Chief_Fuel_0";
                        value = "Vehicle.custom_chief_emrg_0 de";
                        f.add(sect, key, value);
                        key = "0_Chief_Ammo_1";
                        value = "Vehicle.custom_chief_emrg_1 de";
                        f.add(sect, key, value);
                        if (type == AircraftType.Bomber)
                        {
                            key = "0_Chief_Bomb_2";
                            value = "Vehicle.custom_chief_emrg_2 de /tow01_00 1_Static/tow03_00 2_Static";
                            f.add(sect, key, value);
                            sect = "Stationary";
                            key = "1_Static";
                            value = "Stationary.Weapons_.Bomb_B_SC-250_Type2_J de 0.00 0.00 0.00";
                            f.add(sect, key, value);
                            key = "2_Static";
                            value = "Stationary.Weapons_.Bomb_B_SC-1000_C de 0.00 0.00 0.00";
                            f.add(sect, key, value);
                        };
                    };
                    break;
                default:
                    break;

            }
        }
        else
        {
            switch (portArmy)
            {
                case 1:
                    if (health < 1f)
                    {
                        sect = "CustomChiefs";
                        key = "";
                        value = "Vehicle.custom_chief_emrg_0 $core/icons/tank.mma"; //Пожарка
                        f.add(sect, key, value);
                        value = "Vehicle.custom_chief_emrg_1 $core/icons/tank.mma";//Скорая
                        f.add(sect, key, value);
                        value = "Vehicle.custom_chief_emrg_2 $core/icons/tank.mma";//Броневик
                        f.add(sect, key, value);

                        sect = "Vehicle.custom_chief_emrg_0";
                        key = "Car.Austin_K2_ATV";
                        value = "";
                        f.add(sect, key, value);
                        key = "TrailerUnit.Fire_pump_UK2_Transport";
                        value = "1";
                        f.add(sect, key, value);

                        sect = "Vehicle.custom_chief_emrg_1";
                        key = "Car.Austin_K2_Ambulance";
                        value = "";
                        f.add(sect, key, value);

                        sect = "Vehicle.custom_chief_emrg_2";
                        key = "Car.Beaverette_III";
                        value = "";
                        f.add(sect, key, value);

                        sect = "Chiefs";
                        key = "0_Chief_Fire_0";
                        value = "Vehicle.custom_chief_emrg_0 gb /skin0 materialsSummer_RAF";
                        f.add(sect, key, value);
                        key = "0_Chief_Emrg_1";
                        value = "Vehicle.custom_chief_emrg_1 gb /skin0 materialsSummer_RAF";
                        f.add(sect, key, value);
                        key = "0_Chief_Prisoner_2";
                        value = "Vehicle.custom_chief_emrg_2 gb ";
                        f.add(sect, key, value);
                        ChiefName3 = "0_Chief_Prisoner_";

                    }
                    else
                    {
                        sect = "CustomChiefs";
                        key = "";
                        value = "Vehicle.custom_chief_emrg_0 $core/icons/tank.mma"; //Пожарка
                        f.add(sect, key, value);
                        sect = "Vehicle.custom_chief_emrg_0";
                        key = "Car.Beaverette_III";
                        value = "";
                        f.add(sect, key, value);
                        sect = "Chiefs";
                        key = "0_Chief_Prisoner_0";
                        value = "Vehicle.custom_chief_emrg_0 gb ";
                        f.add(sect, key, value);
                        ChiefName1 = "0_Chief_Prisoner_";
                    };
                    break;
                case 2:
                    if (health < 1f)
                    {
                        sect = "CustomChiefs";
                        key = "";
                        value = "Vehicle.custom_chief_emrg_0 $core/icons/tank.mma"; //Пожарка
                        f.add(sect, key, value);
                        value = "Vehicle.custom_chief_emrg_1 $core/icons/tank.mma";//Скорая
                        f.add(sect, key, value);
                        value = "Vehicle.custom_chief_emrg_2 $core/icons/tank.mma";//Броневик
                        f.add(sect, key, value);

                        sect = "Vehicle.custom_chief_emrg_0";
                        key = "Car.Renault_UE";
                        value = "";
                        f.add(sect, key, value);
                        key = "TrailerUnit.Foam_Extinguisher_GER1_Transport";
                        value = "1";
                        f.add(sect, key, value);

                        sect = "Vehicle.custom_chief_emrg_1";
                        key = "Car.Opel_Blitz_cargo_med";
                        value = "";
                        f.add(sect, key, value);

                        sect = "Vehicle.custom_chief_emrg_2";
                        key = "Car.SdKfz_231_6Rad";
                        value = "";
                        f.add(sect, key, value);

                        sect = "Chiefs";
                        key = "0_Chief_Fire_0";
                        value = "Vehicle.custom_chief_emrg_0 de";
                        f.add(sect, key, value);
                        key = "0_Chief_Emrg_1";
                        value = "Vehicle.custom_chief_emrg_1 de";
                        f.add(sect, key, value);
                        key = "0_Chief_Prisoner_2";
                        value = "Vehicle.custom_chief_emrg_2 de /marker0 1940-42_var1";
                        f.add(sect, key, value);
                        ChiefName3 = "0_Chief_Prisoner_";

                    }
                    else
                    {
                        sect = "CustomChiefs";
                        key = "";
                        value = "Vehicle.custom_chief_emrg_0 $core/icons/tank.mma"; //Пожарка
                        f.add(sect, key, value);
                        sect = "Vehicle.custom_chief_emrg_0";
                        key = "Car.SdKfz_231_6Rad";
                        value = "";
                        f.add(sect, key, value);
                        sect = "Chiefs";
                        key = "0_Chief_Prisoner_0";
                        value = "Vehicle.custom_chief_emrg_0 de /marker0 1940-42_var1";
                        f.add(sect, key, value);
                        ChiefName1 = "0_Chief_Prisoner_";
                    };
                    break;
                default:
                    break;
            };
        }

        
        Point3d TmpStartPos = startPos;
        TmpStartPos.x += PseudoRnd(-30f, 30f) + fRadius; TmpStartPos.y += PseudoRnd(-30f, 30f) + fRadius; 
        Point3d BirthPos = EmrgVehicleStartPos(TmpStartPos, startPos);        

        sect = ChiefName1+"0" + "_Road";
        key = "";
        value = BirthPos.x.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + " " + BirthPos.y.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + " " + BirthPos.z.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + "  0 92 5 ";
        f.add(sect, key, value);
        BirthPos.x -= 50f * ((BirthPos.x - aircraftPos.x) / Math.Abs(BirthPos.x - aircraftPos.x)); BirthPos.y -= 50f * ((BirthPos.y - aircraftPos.y) / Math.Abs(BirthPos.y - aircraftPos.y));
        value = BirthPos.x.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + " " + BirthPos.y.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + " " + BirthPos.z.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat);
        f.add(sect, key, value);

        TmpStartPos = startPos;
        TmpStartPos.x += PseudoRnd(-30f, 30f) - fRadius; TmpStartPos.y += PseudoRnd(-30f, 30f) + fRadius;
        BirthPos = EmrgVehicleStartPos(TmpStartPos, startPos);
        //BirthPos = TmpStartPos;
        sect = ChiefName2+"1" + "_Road";
        key = "";
        value = BirthPos.x.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + " " + BirthPos.y.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + " " + BirthPos.z.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + "  0 92 5 ";
        f.add(sect, key, value);
        BirthPos.x -= 50f * ((BirthPos.x - aircraftPos.x) / Math.Abs(BirthPos.x - aircraftPos.x)); BirthPos.y -= 50f * ((BirthPos.y - aircraftPos.y) / Math.Abs(BirthPos.y - aircraftPos.y));
        value = BirthPos.x.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + " " + BirthPos.y.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + " " + BirthPos.z.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat);
        f.add(sect, key, value);

        TmpStartPos = startPos;
        TmpStartPos.x += PseudoRnd(-30f, 30f) + fRadius; TmpStartPos.y += PseudoRnd(-30f, 30f) - fRadius;
        BirthPos = EmrgVehicleStartPos(TmpStartPos, startPos);
        
        sect = ChiefName3 + "2" + "_Road";
        key = "";
        value = BirthPos.x.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + " " + BirthPos.y.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + " " + BirthPos.z.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + "  0 92 5 ";
        f.add(sect, key, value);
        BirthPos.x -= 50f * ((BirthPos.x - aircraftPos.x) / Math.Abs(BirthPos.x - aircraftPos.x)); BirthPos.y -= 50f * ((BirthPos.y - aircraftPos.y) / Math.Abs(BirthPos.y - aircraftPos.y));
        value = BirthPos.x.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + " " + BirthPos.y.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) + " " + BirthPos.z.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat);
        f.add(sect, key, value);
        
        return f;
    }


    internal Point3d EmrgVehicleStartPos(Point3d startPos, Point3d endPos)
    {
        Point3d TmpPos = startPos;

        while (((GamePlay.gpLandType(TmpPos.x, TmpPos.y) & LandTypes.WATER) != 0) ) 
        {
            TmpPos.x -= (TmpPos.x - endPos.x) / 10f;
            TmpPos.y -= (TmpPos.y - endPos.y) / 10f;
        };

        return TmpPos;
    }

    internal void CheckEmrgCarOnAirport(int aircraftNumber)
    {
        // Проверяем есть ли машинки в аэропорту         
        AiGroundGroup MyCar = null;        
        for (int i = 0; i < CurTechCars.Count; i++)
          {
              if (CurTechCars[i].TechCar != null )
              {
                  if (CurTechCars[i].TechCar.IsAlive() && CurTechCars[i].BaseAirport == CurPlanesQueue[aircraftNumber].baseAirport && (CurTechCars[i].CarType & CurPlanesQueue[aircraftNumber].State)!=0)
                  {
                    MissionLoading = false;
                    MyCar = CurTechCars[i].TechCar;
                    if ((CurTechCars[i].cur_rp == null) && (CurTechCars[i].RouteFlag == 0) && (CurTechCars[i].servPlaneNum == -1)) // если стоит без дела - отправим работать
                        SetEmrgCarRoute(aircraftNumber, i);                               
                  }
              }
          };        
        if ((MyCar == null) && !MissionLoading)
        {            
            MissionLoading = true;
            int ArmyPos = 0;
            if (GamePlay.gpFrontExist())
            {
                ArmyPos = GamePlay.gpFrontArmy(CurPlanesQueue[aircraftNumber].baseAirport.Pos().x, CurPlanesQueue[aircraftNumber].baseAirport.Pos().y);
            }
            else { ArmyPos = CurPlanesQueue[aircraftNumber].aircraft.Army(); };            
            // Создаём миссию с машинками                                     
            GamePlay.gpPostMissionLoad(CreateEmrgCarMission(CurPlanesQueue[aircraftNumber].baseAirport.Pos(), (CurPlanesQueue[aircraftNumber].baseAirport.FieldR() / 4), ArmyPos, CurPlanesQueue[aircraftNumber].aircraft.Army(), CurPlanesQueue[aircraftNumber].aircraft.Type(),CurPlanesQueue[aircraftNumber].health, CurPlanesQueue[aircraftNumber].aircraft.Pos()));
        }        
        return ;
    }


    public override void OnAircraftCrashLanded(int missionNumber, string shortName, AiAircraft aircraft)
    {
        base.OnAircraftCrashLanded(missionNumber, shortName, aircraft);
        Timeout(5, () =>
        {
            aircraft.Destroy();
        });
    }

    public override void OnAircraftLanded(int missionNumber, string shortName, AiAircraft aircraft)
    {
        base.OnAircraftLanded(missionNumber, shortName, aircraft);
        
        AiAirport NearestAirport = FindNearestAirport(aircraft);          
        if (NearestAirport != null)
        {
            PlanesQueue CurPlane = new PlanesQueue(aircraft, NearestAirport, 0);
            int ArmyPos = 0;
            CurPlane.health = (float)aircraft.getParameter(part.ParameterTypes.M_Health, -1);  
            if (GamePlay.gpFrontExist())
            {
                ArmyPos = GamePlay.gpFrontArmy(NearestAirport.Pos().x, NearestAirport.Pos().y);
            }
            else { ArmyPos = aircraft.Army(); };
            if (CurPlane.health < 1f)  
            {
                CurPlane.State |= ServiceType.EMERGENCY;
                CurPlane.State |= ServiceType.FIRE;
            }
            else if (aircraft.Army() == ArmyPos)
            {
                CurPlane.State |= ServiceType.FUEL;
                CurPlane.State |= ServiceType.AMMO;
                if (aircraft.Type() == AircraftType.Bomber) CurPlane.State |= ServiceType.BOMBS;
            };
            if (!(aircraft.Army() == ArmyPos)) CurPlane.State |= ServiceType.PRISONERCAPTURE;
            if (!CurPlanesQueue.Contains(CurPlane))
            {
                CurPlanesQueue.Add(CurPlane);
                CheckEmrgCarOnAirport(CurPlanesQueue.Count - 1);                
            }
            else
            {
                for (int i = 0; i < CurPlanesQueue.Count; i++)
                    if (CurPlanesQueue[i] == CurPlane)
                    { 
                        CheckEmrgCarOnAirport(i);                        
                        break;
                    }
            }
            CurPlane = null;
        };
    } 

}
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