Thread: Target Dot
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  #45  
Old 09-11-2011, 04:35 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by timej31 View Post
I believe if this were real and you bailed it wouldn't be very quickly you were up and at it again not within a few seconds or even minutes.

You're out and now the other side is less 1. This would suggest a better strategy are in order to high cover your mates. I am more in favor of better organized team play with goals + results - win or not.

They work their butts off to make CoD look and sound as real as it does and you read all the complaints and others quoting plane and weapons specs. Then you get on a full real server with complex engine management enabled and you fly for 20 minutes only to end up in some random spot in a fur ball just feet above the deck.

As I said this is where flight sim MP tends to take a huge detour for me.
I agree with the description of the trend but i find your solution a bit harsh. I think there are ways to penalize unrealistic tactical behaviors without using kick/ban commands. There's lot's of progress being made with scripting in that regard, a supply tracking system would solve what you describe to a big extend without having to institute deatchkick rules on servers.

I want to jump in a shiny Spit Mk.II or 109E-4 and burn through planes low on the deck? Sooner or later my airfield runs out of aircraft and i have to fly older types while waiting for replacements, or the airbase shuts down altogether due to lack of aircraft. My team mates get annoyed at me for burning through their best fighters and the server admin or the player voted as "commander" for the team gives me a transfer to another airfield where i can only fly Hurricanes or 109 E-1s respectively, or it could just happen via another player throwing up a team vote, just like it happens in other gaming genres to select maps, kick players, etc. Problem solved

All of this is possible with scripting and the ability to have custom in-game menus.
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