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Old 09-09-2011, 09:04 PM
LoBiSoMeM LoBiSoMeM is offline
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Join Date: May 2010
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Quote:
Originally Posted by ACE-OF-ACES View Post
So, in your testing, did the plane start spinning again 'after' your tapped the breaks?
If the wind is strong enough, yes. Sometimes it's start in a really slow spin, in weak wind conditions, I brake, and the inertia works ok and it'll not spin again. If i set no wind at all i never start in a spin. In the test video I made with strong wind in the other thread, I show what happens when you spawn without brakes in strong winds, and in this I posted now here I removed brakes facing strong winds with no moviment. If you just spawn in this wind speed - facing it - your plane will go backwards.

The problem resides in spawn logic, I believe, not so much in simulated physics. The physics appears to be OK after your plane stop in full brakes, the inertia works fine. The planes need to start with brakes on - user side or with this setting as default in a patch, because people who use the brakes in key/button will have problems. I use in an axis, so it's ok. After that we can see if all other aspects are ok.

Can someone find a Spitfire or other WWII warbird pilot? We have some aorund the globe. People in UK?

Last edited by LoBiSoMeM; 09-09-2011 at 09:09 PM.
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