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Old 01-03-2008, 04:43 PM
Rama Rama is offline
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Join Date: Nov 2007
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Quote:
Originally Posted by OldBuzzard View Post

We need to find a way for both sides to peacefully co-exist. Standing on a soapbox spouting lies and half truths isn't going to help that come about. If you aren't going to be a part of the solution, then at least don't hinder those that are trying to find that solution.
True... but are you part of the solution?
Seems to me you're more negating the problem than helping to find a solution.

Quote:
"Mods" didn't kill CFS1, and they won't kill IL2. Most games on the Zone back then clearly stated what was allowed in them. There were plenty of 'Stock only', 'MOD only', 'Stock or Abacus only', 'landing only-no shooting' games. It worked there, and it worked quite well. Sure, there was the occasional idiot that would come into a 'stock room' with a mod, or into an Ark Royal room and start shooting, but we just booted them, and if they became too big a problem, made sure in the chat area that everyone was made aware of who was doing it, and the rest of the community shunned that person as well. Are you saying that the IL2 community can't do the same thing?
Please.... I did play CFS1 and CFS2 on the zone also... and it's certainly not comparable to IL2, with only one game mode (furrball), game limited to 16 players max, even less for CFS1, nothing comparable to IL2 online wars, etc...
At that time I was playing "no mod"... and had sometimes hard time to find a free slot in a stock-game server. Since there was much less onliners on the zone than there is today on HL, and that there was the distinctions you gave, it was'nt so easy to good server to play.
Very quickly we went to the only practicable solution that was to play squad vs squad at scheduled hours on dedicated server... that way we could play the game we want, and stay away from cheaters... but that was the ONLY Way.
Hopefully, it's since 6 years totally different on HL, you can fly coop (something unknown with CFS1 and CFS2), which are much more interesting than furrball servers, with the online wars, you can play many games an evening, and if temporarilly there's no interesting coop to fly, you can jump in a objective dogfight server like "Spit vs 109", or another... without (until recently) any fear to find a supersonic spit firing 10 75mm guns.
What you suggest... is to return to CFS1 and CFS2 time.... this is precisely what the onliners that know both world DON'T WANT.
I have quite a good remembering of that time, and a good remembering of how please I was when IL2 and HL came and brought a revolution to the online style of play.

Maybe mods didn't kill CFS1 or CFS2 (even if myself and many other tried mods and came back to stock because they didn't want to sort the huge mess of the "no quality control" mod world).... but IL2 surelly did kill both...(with or without mods).
And sorry... no... I'm happy to live in a modern world... no way I want to regress and come back to prehistoric way of gaming.

Quote:
Like I said someplace else. We know from past history in CFS1 & 2, that those that are going to cheat to 'win at any cost' aren't going to use a mod with just a minor increase in performance. If they aren't good enough to win at stock, an extra 10% or so isn't going to help them. They always used something that was quite blatent and were easy to spot.
Wrong... I still remember the squad forums flame wars about cheats that were difficult to spot (like slight unsynchronisations, etc...) Some squad just stopped to play against each other and even to talk with others after these flame wars.
Seems you remember from this time only some kind of "happy flower time", and forgot all the problems that arose there and there.
Of course there were idiots entering a game with a starship destroyer replacing a spit... and of course that was easy to spot... but that was hardly the only way to cheat.
Do you remember the flame wars and insult contests about "fuel dumping" for example?.... seems not...

Quote:
A lot you you folks are spending a lot of time and energy having temper tantrums about the mods. You would better served to direct that energy into helping find a solution, as opposed to resisting something that is now here, and isn't going to go away.
Agree with this 100% It isn't going to go away, and some solution should be found for online problem (at least... since you talk about "solution", you agree there is a problem... that's a good step for mutual understanding...)

Now... do you have a proposal for a solution ?? (other than negating the problem or suggesting to go back to online infancy)